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     Ascension Easter Eggs

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    Fty|xPrOjjEcTx
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    PostSubject: Ascension Easter Eggs   Thu Feb 03, 2011 3:05 am

    Ok so i have found the following 2 easter eggs:

    Secret song
    Little dolls that look like the characters and talk to you


    Here are some ruffly described steps:

    AT first play through the map normally, (when we did it, we played through untill we had enough points to open all the doors on the map)
    We turned on the power, etc. But dont buy any perks untill you have completed the first step
    * If you want to complete every step, you will NEED 4 people.

    When you first start the map, you will hear the mystery man talking to you.

    STEP 1
    *You NEED a Gersch Device for this step.

    Leave a Crawler at the end of a round.
    Go outside towards PHD Flopper.
    don't go up the stairs towards it, look outside the map.
    You should be able to see a shining/beeping generator.
    Throw a Gersch device right near it.
    It should suck it up, and you should hear the Mystery Man talking to you.
    Don't exactly remember what he said.

    STEP 2
    Keep the crawler from last step alive.
    Run towards StaminUp
    Go through the door to the right, to the construction yard
    Under the stairway to a Barrier, there will be a computer with a Triangle like figure on the screen.
    Press X on it, and the Mystery Man will start talking to you.

    STEP 3
    You will now need to have one person buy a perk. ( cheapest is Quick revive so thats my suggestion)
    Kill the crawler
    if It's not monkey round, keep playing through, and complete the round.
    If it is monkey round, then proceed with these steps
    You will have to each press a red button near the perks
    One is at Juggernog, one at STaminUP, one at Speed Cola, and one at PHD Flopper.
    They are a little red button on the wall.
    Each player will have to click X on these buttons at THE SAME TIME
    The mystery Man's voice will talk again

    STEP 4
    Complete the monkey round, and then on the next round get a crawler again.
    You will have to go to the PAP (PackAPunch) room.
    In the entrance there is a pressure pad. ( it's under the giant 4 legged grate thing, where the rocket takes off)
    have all 4 players stand on the pressure pad.
    There is a clock on the wall with a Ballistic Knife as one of the hands.
    Everyone MUST stand on the pad untill the clock stops ticking.
    when it goes for a minute, it will set of a nuke killing the crawler.

    STEP 5
    This next step involves the lunar landers
    When you fly from lander pad to lander pad, you will collect letters in the sky
    You will have to collect these in a certain order.
    You will have to get them in order to spell "LUNA"
    to do this you have to go from:
    L = The home pad, to the StaminUp pad
    U = The StaminUp pad back to the home pad.
    N = The Home pad to the Speed Cola pad.
    A = The Speed Cola Pad to the StaminUp pad.

    STEP 6
    *requires a gersch device
    If you go to the Construction area, outside the StaminUp room, there will be a broken rocket peice with 4 lights on (assuming you did the steps right)
    Each time you do a step correct, one of those will light up
    after all 4 are lighten up, there should be a smaller light on the ground infront of it.
    throw a gersch device relitivaley near the light
    everyone jump through it.
    The Mystery man should say if done right: "I can see the outlines, but I need more power!"

    And we have no idea how to get more power.

    Any ideas????

    confused confused confused confused confused confused confused confused confused
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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 03, 2011 8:10 am

    wow......... you've got one HELL of a lot further than me......... Surprised




    I can't help you, sorry dude..... only suggestion is to press the button up by the first mystery box next to the power switch, which at first you can't press because it says "authentification required"..... I didn't know how to get all the green lights on - only had 1 up, and couldn't work out how to get more; so maybe once you have all 4, you should press that?....

    idk though, so it's probably not gonna help at all, but whatever..... Rolling Eyes

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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 03, 2011 1:33 pm

    ya thats how u launch the rocket and get to the Pack A Punch. You have to ride on all 3 of the Lunar landers to get all 3 green lights.
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    Fty|Topgun09
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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 03, 2011 10:35 pm

    Actually the Teddy bears with the sickles play the song. Plus you can destroy the rocket when it launches with the ray gun.

    EDIT: just got the song and the rocket plus I went 24 rounds but died to monkeys with a pap b knife an a pap g11.

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    PostSubject: Re: Ascension Easter Eggs   Fri Feb 04, 2011 2:59 am

    ok so apparently this is the next step idk if its legit cuz i cant test right now.
    someone else should try it and tell me if it works:


    Buy PhD Flopper. Everyone must have it. Now, somebody must use a Gersch Device. Everybody dive from a high point into the Black Hole. You will be transported back to the main room The chained up door next to Quick Revive will be available for 1250. Inside is a gauge on a pad with several buttons. Next to it will be an inaccsessable door, blocked by a table. On the table is another Matryshka(?) Doll. The face is painted over in black. When you get to the gauge, you can press X. It says "Press X to lower security gauge". After doing that, an alarm will sound. The Mystery Man will say, "Good! You tuned off the security restrictions. I can get out of here!"
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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 2:48 am

    dang, i dont see how people get that far D:

    tg, bloodi, kemp and i got to like 14 or 15 today, before kemp decided to be a jerk and run off when we didnt have a crawler, next round starts and he goes down. bloodi and tg go to save him and im left alone. we lost.

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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 12:37 pm

    wow, i understood none of that....i reconized "crawler" and "pack a punch" so i assume that we are talking zombies...

    i'll have vickie read it over, she is my zombie expert...

    ill look for an assention map today...

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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 1:16 pm

    hahhahaha
    lookin, it doesnt come out for ps3 until next month.
    hes talking about xbox.

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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 5:07 pm

    ya. we get it march 1st because of the billions of dollars that microsoft pays activision
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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 9:13 pm

    Stupid kempo and his shenanigans

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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 9:31 pm

    yay for microsoft :p

    boo for kempo's shenanigans.

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    PostSubject: Re: Ascension Easter Eggs   Sat Feb 05, 2011 11:28 pm

    boo for microsoft
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    PostSubject: Re: Ascension Easter Eggs   Mon Feb 07, 2011 11:52 am

    ya, i had some1 aske me over da weekend why the 360 and ps3 cant play each other...i explained it was all kempo's fault

    of microsoft, one of the two....

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    PostSubject: Re: Ascension Easter Eggs   Mon Feb 07, 2011 7:15 pm

    MY FAULT?!?!?!?!?


    LIKE HELL IT WAS MY FAULT!!!




    yes, I went alone to PaP, and I did it successfully.
    yes, I got downed eventually, and needed reviving; however....

    1) No good team ever goes out mid-round to revive a guy who is on the other side of the map, unless there's a nuke, insta-kill, or something of equal calibre.
    and 2) I did actually get a nuke, at which point ONE of you should have come to revive, and camp with me in the PaP room, while the other two stick together at base camp. Wait there until the end of the round, and regroup. The PaP room is easy to camp at with two guys - one covers windows, while one covers corridoor. And considering that I had two claymores laid out on the corridoor anyway, it made it even easier to do, so if you wouldve stayed there, it would have been real easy to do.

    However; two guys decided to come, meaning that JT was left alone in an open area, leading him to be downed, and as soon as you revived me, you tried to get back to JT while there was no more nuke or instakill on; thus were never gonna make it back alive. If either all 3 of you came, and camped the round in the PaP, or just one came to help while the other 2 camped at base, and then stay there until the end of the round, we'dve been ok.


    Now.... the reason I went out there in the first place, which is really what I HAD to do was simply that i only had a PaP MPL with 2 rounds of ammo left, at the start of the round, and a G11 which I can't use in burst fire.
    I knew that the G11 PaP was fully auto, so I thought "Great, I'll do that, and I'll be fine" So off I went right at the beggining, and set up camp at the PaP with time to spare, with my claymores out, which worked, but then 4 came out of one window, and as i was MPLing them, a couple got me from behind.... rediculously unlikely, because the zombiez are supposed to be equally proportioned in spawn as to where the players are, but there you go.....

    The point is that without my G11, I would've been downed straight away, and a team of 3 facing the amount of zombiez which a team of 4 has to face from the very beggining of quite a highly ranked round would have been damn freaking impossible.... It would've been JT on right flank, GOOMH on left flank, whilst bloody was alone in centre. And even with me AND bloody in centre the two rounds before that, the zombiez ended up coming up onto the platform, and we just managed to get out of it, so with just one guy covering, like I say it'dve been near on impossible.

    So yes......


    Admittedly it may not have been the best of times to do a PaP, but it was a risk that was needed to be taken in order to have any chance of survival, and to be perfectly honest, it could have been dealt with if there was a little better team correspondance....... YAAAAWN

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    PostSubject: Re: Ascension Easter Eggs   Mon Feb 07, 2011 7:44 pm

    you cant use the g11 burst? seriously? that is your excuse? you cant pull a trigger multiple times rather than hold it down?

    i still say it is your fault.

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    PostSubject: Re: Ascension Easter Eggs   Mon Feb 07, 2011 9:04 pm

    ok, try holding off hordes of the things on level 15 with a normal G11......


    the sight alone makes it impossible, let alone it being incredibly weak, let alone it being burst fire......

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    PostSubject: Re: Ascension Easter Eggs   Mon Feb 07, 2011 9:29 pm

    try not wasting all your ammo. i was no where near empty on either of my guns.

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    PostSubject: Re: Ascension Easter Eggs   Mon Feb 07, 2011 11:46 pm

    BECAUSE YOU WERE COVERING ONE WINDOW WHILST WE HAD THE WHOLE CENTRE!!!!

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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 10, 2011 11:53 pm

    quit with your excuses!

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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 24, 2011 3:06 pm

    I heard there's a nasty glitch in Ascension right now. What is it?
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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 24, 2011 3:55 pm

    Fty|xPrOjjEcTx wrote:

    STEP 1
    *You NEED a Gersch Device for this step.

    Leave a Crawler at the end of a round.
    Go outside towards PHD Flopper.
    don't go up the stairs towards it, look outside the map.
    You should be able to see a shining/beeping generator.
    Throw a Gersch device right near it.
    It should suck it up, and you should hear the Mystery Man talking to you.
    Don't exactly remember what he said.



    This sounds positively sexual...all you're missing is someone in a gimp suit!

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    PostSubject: Re: Ascension Easter Eggs   Thu Feb 24, 2011 4:27 pm

    im so ready for this damn map, im tired of fighting off doc brown, i want poo flinging monkeys already!
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